A Learning World

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How to play

An example: designing a component as a tool for thought

Tools for thought are simple mechanisms built on something known about how people learn, packaged so they can be reused. Spaced repetition is the familiar one: it takes a single finding, that memory fades on a schedule and that review timed to that schedule strengthens it, and turns it into a tool (cards plus a scheduler) that works for any content. The Ways is an attempt at the same kind of tool for a different target: not remembering, but diagnosing and repairing understanding inside a multi-step skill.

The design, concretely:

The pattern (wrong options designed to diagnose, consequences that appear where the misunderstanding really breaks, a minimal repair, a return to the choice) does not depend on 3D or on games. The same component could run as a worksheet, a branched video, or a conversation. The world version adds one thing: the structure of the solution becomes a space you move through, and remember as a place.

Memory: the carvings

When you answer a station correctly, its stone is carved: an inscription appears beside it with one more piece of insight about the idea. The reward for being right is more information. A reader who already knew it confirms their understanding; a reader who did not gets the idea stated once, plainly, at the moment they earned it.

Every carving is also written to a memory kept in your browser (nothing is sent anywhere). Carvings fade: strength drops over minutes for now, a placeholder schedule until the real model, tuned by difficulty and performance, replaces it. A faded carving clouds to dots and withholds its insight until it is read again. Reading a carving restores it and counts as a review. Fading never locks anything; it clouds assistance and nothing else.

The Carvings button in any world opens the Still Place: a quiet ring where everything you have carved stands as a stone, whichever world it came from. Reading a stone there is the same review. Fading plus review is the raw mechanism of spaced repetition; here it lives as a place you visit rather than a card queue.

Other components here follow other findings the same way: practice stations for revision, and honest instruments whose readings degrade when a skill fades. Spaced repetition, worked examples, retrieval practice: the aim is a shelf of such mechanisms, each small, each grounded, each reusable across content.

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